"NPC_CombineMine.Hop"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/rmine_blip3.wav"
}

"NPC_CombineMine.FlipOver"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/rmine_blip3.wav"
}

"NPC_CombineMine.TurnOn"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/combine_mine_deploy1.wav"
}

"NPC_CombineMine.TurnOff"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/combine_mine_deactivate1.wav"
}

"NPC_CombineMine.OpenHooks"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/blade_in.wav"
}

"NPC_CombineMine.CloseHooks"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/blade_cut.wav"
}

"NPC_CombineMine.ActiveLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"pitch"		"95, 105"
	"soundlevel"	"SNDLVL_80DB"
	"wave"		"npc/roller/mine/combine_mine_active_loop1.wav"
}

